speeddownloadigo.blogg.se

Dungeon siege 1 mods
Dungeon siege 1 mods










Trying to currently work out how the Dapper Old Gent battle uses a different, wider zoom camera - it's not tied to the cell itself, which has a DefaultZoom value of 1 like everywhere else (changing it does nothing). I've just tried increasing everything's run/sprint speeds by 2 and combat pace gets a lot more hectic - everything feels like it's running a bit harder. Global\movement_profiles\movement_profiles.xmlĬan edit everything's run/sprint/walk/strafe speeds, etc.

dungeon siege 1 mods

You can turn your characters into a certain level with equipment, make them a 'bad_ass' (literally), or, most interestingly, there seems to be a solo script that removes all the companions.Īppears to indicate code for an Arena mode, featuring various Lescanzi, Skeleton and Vodyanoi enemies, but not much else. There seem to be some interesting console scripts, though I don't know how you'd fire them, in-game or otherwise. Global\class_templates\level_up_table.xmlĬontains the number of ability, proficiency and talent points you get per level - an easy way to cheat/debug characters. I've just tried setting them all as false, but. Unfortunately, the only real value of note is 'mp_high_camera', which is set as 'true' in all of them. Also includes bosses like Rajani and companions (including 'companion_mirror', probably Reinhardt's mirror form). There also seem to be priorities on target selection such as AttackingMe/Leader/Ally, etc. the archon_jackal_30's characteristic behaviour comes from its rush_attack package, it seems. 1-5 value = 1.2 timescale.Īppears to control the AI behaviour for every enemy time - e.g.

dungeon siege 1 mods

You have 3 sets of AttackScale values - MinValue, MaxValue and TimeScale - e.g.

dungeon siege 1 mods

My guess is that this has something to do with either the difficulties, levels, or something, but can't figure it out.












Dungeon siege 1 mods