

Like The Trial Event Test Debugging features can also be found in this build. Other than the background not existing it mostly functions the same as the final.Īlso, all the levels are listed despite only City Escape, Green Forest, Prison Lane, Wild Canyon, Radical Highway, Sand Ocean, Dry Lagoon, Eggman & Tails (2P) being in this build. The Debug Menu in the final game also exists in this build, it can be accessed by swapping advertise.prs and title.prs.

The fourth controller can access a menu used for testing sound effects: X + B - Make camera triggers visible (if hidden, you can only see them inside the editor)Īny changes the player makes will remain until they exit the level.Y + A - Show the properties of any active cameras.When outside the editor, Sonic will turn his head towards the camera when either the L or R buttons are pressed, similar to the Z button in the previous game. B + Directional Pad - Increase or Decrease values.X + B - Change movement speed (Point editor).A + B - Change movement speed (Main editor, with four settings: Normal, High, Super, and Madness).X + Y - Enter editor (or go to the point editor if already active).The controls for the Camera Editor are as follows: Upon entering the editor, they will see various menus showing properties about the highlighted camera such as the angle, size, type and the data about the camera's positions. The Camera Editor is another feature available in debug mode is the most complex of all the features. The free movement mode from the previous game is here.Įntering Free Movement mode will cause Sonic to fall off his board if he is using one. Unlike The Trial, upon activating Debug Mode, a textbox with an error message will appear saying "0に相当する台詞がない" (There is no dialogue equivalent to 0). (This feature is enabled by default in the final, but only works in Metal Harbor.) In the final, only two parts of this display can still be activated: one that displays a line of data at the bottom of the screen and the ability to give Sonic a board by pressing Y on Controller 2. When activated, the player will hear the first line of dialogue from the intro cutscene to signify that they have entered Debug mode. There is a debug mode in the demo that includes a variety of features including a camera editor, free movement and sound test among other things.
