
From there, the player shapes the world with his/her actions, with the ability to let the Crusades or. The game starts in March 1257AD, and is historically accurate to that point. Each knight has a unique costume with a matching barded horse, each lord has a historically accurate coat of arms which is displayed on his equipment (wherever historical information has been found)įor the changelog and more information visit the mod's official forum, .31.ipadvisor.11.ma.prices.to.a.-.-.of.version.of.anno.free.xp.a.mi.06-19.1257. Anno Domini 1257 is a total conversion mod for Mount&Blade: Warband set in 13th century Europe, Middle east and North Africa during the Crusades and Mongol Invasions. For the AI this is implemented through how they recruit soldiers, for the player upkeep help to enforce this rule.


AI and player armies that reflect the reality of 13th century, no top tier troop armies, peasants and low trained troops are your basic soldiers. historically correct map with accurate trade routes Functions: New map of Asia with more than dual the playable area of Native, from Kagoshima in the southerly to Hirosaki in the northern 32 cities (10 even more than indigenous), 72 castles (24 more than native), and 161 towns (51 even more than indigenous). The mod is currently compatible with Warband 1.126 single player, and it is to be considered in alpha stage. Crusader States (Cyprus, Antioch, Kingdom of Jerusalem etc) The monastic state of Teutonic KnightsĢ3. I will not read comments posted here, sorry.ġ1. If you have a comment/question go to the mod's forum.

This installer does not include music, music is here From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. This mod attempts to reflect the reality of 13th century Europe.
